In the early days of the Internet, websites were primarily informational, often resembling digital brochures. The design was rudimentary, with UX often sidelined. However, as the web’s complexity grew, a user-centric approach became paramount. This shift marked the genesis of the UX design profession, emphasising the importance of understanding user needs and designing with those needs in mind.
The introduction of the iPhone in 2007 was a game-changer. Suddenly, designers had to adapt to smaller screens, touch interactions, and varying device capabilities. The mobile-first approach became a standard in the industry, emphasising the importance of optimising for mobile devices before considering larger screens. This shift required designers to think about responsive design, ensuring that websites and apps looked and functioned well across a range of devices.
The rise of wearables like the Apple Watch and Fitbit introduced a new frontier for UX designers. These devices, with their unique form factors and use cases, demanded a rethinking of user interactions. Wearables brought about the need for glanceable information, quick interactions, and designs that could function in various contexts, from fitness tracking to notification management.
Brands can leverage wearables in various ways:
Emerging technologies like Virtual Reality (VR) and Augmented Reality (AR) are reshaping the UX landscape (see our previous article, UX for 3D Spaces in VR, AR, and the Metaverse). These technologies offer immersive experiences, blurring the lines between the digital and physical realms. The potential rise of brain-computer interfaces could further revolutionize how users interact with digital platforms.
The evolution of UX design reflects the rapid pace of technological advancement. From static web pages to dynamic wearables, the field has consistently prioritized the user. At Tenacity Works, we’re at the forefront of this evolution, crafting experiences that resonate. Contact us to be part of this exciting journey.